HN Gopher Feed (2017-11-07) - page 1 of 10
Making WebGL Dance: How, Where, and What to Draw (2013)
59 points by reledihttp://acko.net/files/fullfrontal/fullfrontal/webglmath/online.html/online.html
have_faith - 3 hours ago
Beautiful!I don't have much more to add unfortunately. Love the
pfranz - 2 hours ago
Really good slides. I should watch the talk.It's a pet peeve of
mine for people to suggest blurring as a "fix" to aliasing
problems. Hacks are fine for one-offs, but I love how this clearly
shows it's a sampling problem and what tools can do to address it.
ryandrake - 1 hours ago
I guess by "Dance," he's means the slow dance, because visiting the
site pegs my CPU 100% and none of the controls work.
johnhenry - 3 hours ago
IT's worth linking directly to the talk:
https://www.youtube.com/watch?v=GNO_CYUjMK8(Also, after the first
few slides in the animation, there are some pretty cool
pmilla1606 - 2 hours ago
Everything I've ever encountered on acko.net has been amazing.My
adamnemecek - 2 hours ago
I'm looking for some resources for signed distance functions and
something beyond min,max etc. I'm aware of iq's website and all the
things that have "made rounds" around internet.
VikingCoder - 1 hours ago
Gah, I saw a youtube video where someone walked you through
signed distance fields live. It was really great. Keep
Googling, you'll find it! Good luck!